Rémi SUSSAN - Edition FYP / Collection La fabrique des possibles 2009 - 96 P
Born in the 80s, virtual reality invaded the world of video games, before taking root on the Net. A technology of the imagination, made of the very substance of dreams, it gives rise to many fantasies. Today, worlds such as Second Life or World of Warcraft mark the rebirth of the field. Is it a technology in the making that will transform our daily lives, or is it just a fad? What does the future of these virtual worlds depend on?
This book offers an inventory of the innovations necessary for the development of virtual worlds, and explores all their current and future dimensions. Rémi Sussan deciphers the human and social issues of these worlds: How do virtual societies develop? How does our brain react to interaction with avatars? Do these worlds have an influence on the way we communicate? Will it change the way we work, the way we move around? How will these parallel worlds change? Tomorrow, virtual worlds are the indispensable boarding pass to immerse ourselves in these universes.
Born in 1960, Rémi Sussan is a journalist specialized in new technologies. He has worked for several years for various computer magazines, while at the same time studying the influence of technology on "alternative" movements and counter-culture. In 2005, he published a book on the subject, Utopies posthumaines, published by Omniscience. Today, he writes mainly for Internet Actu - the reference newsletter in France on new technologies and their implications - and participates in L'Annuel des idées, published by François Boulin. He is particularly interested in the impact of so-called NBIC technologies (nanotechnology, biotechnology, computer science and cognition) with a small preference for the "C".
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